public override void Draw(SpriteBatch batch)
{
if (lives >= 1 || isActive != false)
{
batch.Draw(content.Load<Texture2D>("Shield"), new Rectangle((int)p.GetPos().X - 50, (int)p.GetPos().Y - 50, 100, 100), Color.White);
}
if (framesElapsed != maxFrames)
{
batch.DrawString(font, "Picked up : Shield Perk", new Vector2(250, 20), Color.Yellow);
framesElapsed++;
}
}