public void FindGame()
{
var gameSettings = (UnrealTournamentSettings) GameSettings;
// If already propertly set up, don't do anything
if ((gameSettings.GameDirectory != null) &&
File.Exists(gameSettings.GameDirectory + "UE4-Win64-Shipping.exe"))
return;
// Attempt to read the file
if (!File.Exists(@"C:\ProgramData\Epic\UnrealEngineLauncher\LauncherInstalled.dat"))
return;
var json =
JsonConvert.DeserializeObject<JObject>(
File.ReadAllText(@"C:\ProgramData\Epic\UnrealEngineLauncher\LauncherInstalled.dat"));
var utEntry =
json["InstallationList"].Children()
.FirstOrDefault(c => c["AppName"].Value<string>() == "UnrealTournamentDev");
if (utEntry == null)
return;
var utDir = utEntry["InstallLocation"].Value<string>();
// Use backslash in path for consistency
utDir = utDir.Replace('/', '\\');
if (!File.Exists(utDir + @"\UE4-Win64-Shipping.exe"))
return;
gameSettings.GameDirectory = utDir;
gameSettings.Save();
PlaceFiles();
}