internal void InitializeRenderPipeline(SpriteBatch sb, GraphicsDevice gd, GraphicsDeviceManager gdm)
{
_RenderPipeline = new RenderPipeline(sb, gd, gdm);
_DisplayManager = new DisplayManager(
gameKernel,
_RenderPipeline,
GameConstants.BaseResolution,
GameConstants.InitialWindowTitle,
GameConstants.InitialBackgroundColour
);
}