public static HandleDialogResponse ( Network client, string packet ) : void | ||
client | Network | |
packet | string | |
return | void |
public static void HandleDialogResponse(Network.Game.GameClient client, string packet)
{
var data = packet.Substring(2).Split('|');
var questionID = int.Parse(data[0]);
var responseID = int.Parse(data[1]);
Modules.Scripting.ScriptKernel.HandleNpcResponseScript(client, responseID);
}