void idle(Enemy monster)
{
PathFind pf = new PathFind(game_state);
int mons_tile_x = (monster.getX() + (monster.getWidth() / 2)) / game_state.tile_engine.getTileSize();
int mons_tile_y = (monster.getY() + (monster.getHeight() / 2)) / game_state.tile_engine.getTileSize();
Random r = new Random();
int mons_tile_xr = mons_tile_x + r.Next(-10, 10);
int mons_tile_yr = mons_tile_y + r.Next(-10, 10);
if (mons_tile_yr < 0)
mons_tile_yr = 0;
if (mons_tile_xr < 0)
mons_tile_xr = 0;
monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, mons_tile_xr, mons_tile_yr));
}