ArcadeRPG.GameEngine.testAtExit C# (CSharp) Method

testAtExit() public method

public testAtExit ( int x, int y ) : bool
x int
y int
return bool
        public bool testAtExit(int x, int y)
        {
            int tileT=game_state.tile_engine.getMap(game_state.tile_engine.getCurrentLevel()).getLayer(0).getTile(x/32, y/32).getTexture();
            if (tileT == exit)
                return true;
            else
                return false;
        }