void OnEnable()
{
GameManager.Instance.RegisterEventHandler(
"CHARACTER", ProcessCharacterEvent);
model = new AquaSphere.MODEL.C2000_Shrimp();
model.Health = AquaSphere.MODEL.HealthType.HEALTHY;
int healthSICK = (int) AquaSphere.MODEL.HealthType.HEALTHY;
Debug.Log ("//////// --- AquaSphere.MODEL.HealthType.SICK : "+ healthSICK);
view = new AquaSphereMini.VIEW.Shrimp();
view.Set(model);
if(!GetComponent<Animation>().isPlaying)
{
GetComponent<Animation>().Play();
}
ExecuteAI();
}