AquaSphere.EventSettings.Load C# (CSharp) Method

Load() public method

public Load ( ) : void
return void
		public void Load()
		{
			if (name == "") return;
			string fullPath = "";
			#if UNITY_EDITOR
			fullPath = "file://" + Application.dataPath + "/Resources/ExternalFiles" + dataPath;
			#elif UNITY_STANDALONE
			if (GameManager.Instance.standaloneBetaMode)
			{
				fullPath = "file://" + Application.dataPath + dataPath;
			}
			else
			{
				TextAsset download = Resources.Load("ExternalFiles"+dataPathStandalone) as TextAsset;
				
				Initialize (download.text);
				return;
			}
			#elif UNITY_WEBPLAYER
			fullPath = Application.dataPath + dataPath;
			#endif
			
			DBModuleManager.Instance.Event(
				"CONFIG",
				fullPath,
				name);
		}