Antiaris.Tiles.Banners.NearbyEffects C# (CSharp) Method

NearbyEffects() public method

public NearbyEffects ( int i, int j, bool closer ) : void
i int
j int
closer bool
return void
        public override void NearbyEffects(int i, int j, bool closer)
        {
            if (closer)
            {
                Player player = Main.LocalPlayer;
                int style = Main.tile[i, j].frameX / 18;
                string type;
                switch (style)
                {
                    case 0:
                    type = "ForestGuardian";
                    break;
                    case 1:
                    type = "Boar";
                    break;	
                    case 2:
                    type = "WrathEye";
                    break;	
                    case 3:
                    type = "RuneElemental";
                    break;	
                    case 4:
                    type = "WrathZombie";
                    break;	
					case 5:
                    type = "BabyCreeper";
                    break;	
					case 6:
                    type = "Robber";
                    break;	
					//case 7:
                    //type = "";
                    //break;	
                    case 8:
                    type = "LivingSnowman";
                    break;	
                    case 9:
                    type = "SuspiciousSpirit";
                    break;	
                    case 10:
                    type = "SporeCarrier";
                    break;		
					case 11:
                    type = "BirdTraveller";
                    break;		
					case 12:
                    type = "JungleFiend";
                    break;
					case 13:
                    type = "PetrousKnight1";
                    break;
					case 14:
                    type = "PetrousKnight2";
                    break;
					case 15:
                    type = "BluePixie";
                    break;
					case 16:
                    type = "GreenPixie";
                    break;
					case 17:
                    type = "PurplePixie";
                    break;
					case 18:
                    type = "RedPixie";
                    break;
					case 19:
					type = "TreacherousConjurer";
					break;
                    default:
                    return;
                }
                player.NPCBannerBuff[mod.NPCType(type)] = true;
                player.hasBanner = true;
            }
        }