public override void NearbyEffects(int i, int j, bool closer)
{
if (closer)
{
Player player = Main.LocalPlayer;
int style = Main.tile[i, j].frameX / 18;
string type;
switch (style)
{
case 0:
type = "ForestGuardian";
break;
case 1:
type = "Boar";
break;
case 2:
type = "WrathEye";
break;
case 3:
type = "RuneElemental";
break;
case 4:
type = "WrathZombie";
break;
case 5:
type = "BabyCreeper";
break;
case 6:
type = "Robber";
break;
//case 7:
//type = "";
//break;
case 8:
type = "LivingSnowman";
break;
case 9:
type = "SuspiciousSpirit";
break;
case 10:
type = "SporeCarrier";
break;
case 11:
type = "BirdTraveller";
break;
case 12:
type = "JungleFiend";
break;
case 13:
type = "PetrousKnight1";
break;
case 14:
type = "PetrousKnight2";
break;
case 15:
type = "BluePixie";
break;
case 16:
type = "GreenPixie";
break;
case 17:
type = "PurplePixie";
break;
case 18:
type = "RedPixie";
break;
case 19:
type = "TreacherousConjurer";
break;
default:
return;
}
player.NPCBannerBuff[mod.NPCType(type)] = true;
player.hasBanner = true;
}
}