public void FillMusicFontSymbol(float x, float y, float scale, MusicFontSymbol symbol)
{
if (symbol == MusicFontSymbol.None)
{
return;
}
// for whatever reason the padding on GDI font rendering is a bit messed up, there is 1px padding on the left
x += scale;
_graphics.DrawString(Std.StringFromCharCode((int)symbol), GetMusicFont(scale), _brush, x, y, MusicFontFormat);
}