internal ViewAnimation(View view, AssetLoader loader)
: base(loader)
{
BinaryReader reader = loader.Reader;
View = view;
var cells = new Codex <ViewCell>();
Cells = cells;
DataOffset = (ushort)reader.BaseStream.Position;
var count = reader.ReadUInt16();
Unknowns.ReadInt16s(reader, 1);
for (int index = 0; index < count; index++)
{
reader.BaseStream.Position = DataOffset + 4 + index * 2;
cells.Add(view.FindCell(loader, reader.ReadUInt16()));
}
}