internal ObjectInfo(ParameterTable table, int index)
: base(table, index)
{
BitFields = new byte[2];
Hp = (Int16)(-1);
Defense = (UInt16)0;
ExtRefTexId = (Int16)(-1);
MaterialId = (Int16)(-1);
AnimBreakIdMax = (Byte)0;
IsCamHit = false;
IsBreakByPlayerCollide = false;
IsAnimBreak = false;
IsPenetrationBulletHit = false;
IsChrHit = true;
IsAttackBacklash = true;
IsDisableBreakForFirstAppear = false;
IsLadder = false;
IsAnimPauseOnRemoPlay = false;
IsDamageNoHit = false;
IsMoveObj = false;
Pad_1 = (Byte)0;
DefaultLodParamId = (SByte)(-1);
BreakSfxId = (Int32)(-1);
}