Alexandria.Engines.DarkSouls.TableRows.EnvironmentLight.EnvironmentLight C# (CSharp) Method

EnvironmentLight() private method

private EnvironmentLight ( ParameterTable table, int index ) : System
table ParameterTable
index int
return System
            internal EnvironmentLight(ParameterTable table, int index)
                : base(table, index)
            {
                IsUse = (SByte)0;
                AutoUpdate = (SByte)0;
                Pad_0 = new Byte[12];
                InvMulCol = (Int16)100;
                ResNameId_Dif0 = (Int16)0;
                InvMulCol_Dif0 = (Int16)100;
                SepcPow_Dif0 = (Single)1;
                Pad_Dif0 = new Byte[8];
                ResNameId_Spc0 = (Int16)0;
                InvMulCol_Spc0 = (Int16)100;
                SepcPow_Spc0 = (Single)1;
                Pad_Spc0 = new Byte[8];
                ResNameId_Spc1 = (Int16)1;
                InvMulCol_Spc1 = (Int16)100;
                SepcPow_Spc1 = (Single)1;
                Pad_Spc1 = new Byte[8];
                ResNameId_Spc2 = (Int16)2;
                InvMulCol_Spc2 = (Int16)100;
                SepcPow_Spc2 = (Single)1;
                Pad_Spc2 = new Byte[8];
                ResNameId_Spc3 = (Int16)3;
                InvMulCol_Spc3 = (Int16)100;
                SepcPow_Spc3 = (Single)1;
                Pad_Spc3 = new Byte[8];
                DegRotX_00 = (Int16)0;
                DegRotY_00 = (Int16)0;
                ColR_00 = (Int16)255;
                ColG_00 = (Int16)255;
                ColB_00 = (Int16)255;
                ColA_00 = (Int16)100;
                Pad_00 = new Byte[4];
                DegRotX_01 = (Int16)0;
                DegRotY_01 = (Int16)0;
                ColR_01 = (Int16)255;
                ColG_01 = (Int16)255;
                ColB_01 = (Int16)255;
                ColA_01 = (Int16)0;
                Pad_01 = new Byte[4];
                DegRotX_02 = (Int16)0;
                DegRotY_02 = (Int16)0;
                ColR_02 = (Int16)255;
                ColG_02 = (Int16)255;
                ColB_02 = (Int16)255;
                ColA_02 = (Int16)0;
                Pad_02 = new Byte[4];
                DegRotX_03 = (Int16)0;
                DegRotY_03 = (Int16)0;
                ColR_03 = (Int16)255;
                ColG_03 = (Int16)255;
                ColB_03 = (Int16)255;
                ColA_03 = (Int16)0;
                Pad_03 = new Byte[4];
                DegRotX_04 = (Int16)0;
                DegRotY_04 = (Int16)0;
                ColR_04 = (Int16)255;
                ColG_04 = (Int16)255;
                ColB_04 = (Int16)255;
                ColA_04 = (Int16)0;
                Pad_04 = new Byte[4];
                DegRotX_05 = (Int16)0;
                DegRotY_05 = (Int16)0;
                ColR_05 = (Int16)255;
                ColG_05 = (Int16)255;
                ColB_05 = (Int16)255;
                ColA_05 = (Int16)0;
                Pad_05 = new Byte[4];
                DegRotX_06 = (Int16)0;
                DegRotY_06 = (Int16)0;
                ColR_06 = (Int16)255;
                ColG_06 = (Int16)255;
                ColB_06 = (Int16)255;
                ColA_06 = (Int16)0;
                Pad_06 = new Byte[4];
                DegRotX_07 = (Int16)0;
                DegRotY_07 = (Int16)0;
                ColR_07 = (Int16)255;
                ColG_07 = (Int16)255;
                ColB_07 = (Int16)255;
                ColA_07 = (Int16)0;
                Pad_07 = new Byte[4];
                DegRotX_08 = (Int16)0;
                DegRotY_08 = (Int16)0;
                ColR_08 = (Int16)255;
                ColG_08 = (Int16)255;
                ColB_08 = (Int16)255;
                ColA_08 = (Int16)0;
                Pad_08 = new Byte[4];
                DegRotX_09 = (Int16)0;
                DegRotY_09 = (Int16)0;
                ColR_09 = (Int16)255;
                ColG_09 = (Int16)255;
                ColB_09 = (Int16)255;
                ColA_09 = (Int16)0;
                Pad_09 = new Byte[4];
            }

Same methods

TableRows.EnvironmentLight::EnvironmentLight ( ParameterTable table, int index, AssetLoader loader, int next ) : System
TableRows.EnvironmentLight