private ChangeStateToReplayStarted ( bool isAwait, long replayMax ) : void | ||
isAwait | bool | |
replayMax | long | |
return | void |
private void ChangeStateToReplayStarted(bool isAwait, long replayMax)
{
ChangeState(ReplayStarted(isAwait));
Journal.Tell(new ReplayMessages(LastSequenceNr + 1, long.MaxValue, replayMax, PersistenceId, Self));
}
}