public void ReplayFilter_in_RepairByDiscardOld_mode_should_pass_on_all_replayed_messages_when_switching_writer()
{
var filter = Sys.ActorOf(ReplayFilter.Props(TestActor, ReplayFilterMode.RepairByDiscardOld, 100, 10, false));
filter.Tell(_m1);
filter.Tell(_m2);
var m32 = new ReplayedMessage(WithWriter(_m3.Persistent, WriterB));
filter.Tell(m32);
filter.Tell(_successMsg);
ExpectMsg(_m1);
ExpectMsg(_m2);
ExpectMsg(m32);
ExpectMsg(_successMsg);
}