private static Obj_AI_Base_OnProcessSpellCast ( Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args ) : void | ||
sender | Obj_AI_Base | |
args | GameObjectProcessSpellCastEventArgs | |
return | void |
private static void Obj_AI_Base_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
{
if (!sender.IsMe)
{
return;
}
if (args.Slot == SpellSlot.E)
{
Variables.lastE = Environment.TickCount;
}
}