public static double GetEDmg(Obj_AI_Base target)
{
return Variables._Player.CalculateDamageOnUnit(
target,
DamageType.Magical,
(float)((50 + 20 * SpellManager.E.Level) * (1 + Math.Max(0, Variables._Player.GetBuffCount("YasuoDashScalar") * 0.25))
+ 0.6 * Variables._Player.FlatMagicDamageMod));
}