private static Obj_AI_Base_OnBasicAttack ( Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args ) : void | ||
sender | Obj_AI_Base | |
args | GameObjectProcessSpellCastEventArgs | |
return | void |
private static void Obj_AI_Base_OnBasicAttack(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
{
if (sender.IsMe)
{
lastaa = Game.Time * 1000;
}
}