public void Bind() { GL.ActiveTexture(TextureUnit.Texture0); GL.BindTexture(TextureTarget.Texture2D, this.textureId); }
public void DrawTexture (Texture tex) { this.Bind (); tex.Bind (); this.shader.Use (); this.ApplyMatrix (); GL.DrawArrays (PrimitiveType.Triangles, 0, this.v.Length / 2); }