public Vector4 GetMultiplyColor(int instanceId)
{
float x = multiplyColorData[instanceId * 4];
float y = multiplyColorData[instanceId * 4 + 1];
float z = multiplyColorData[instanceId * 4 + 2];
float w = multiplyColorData[instanceId * 4 + 3];
return new Vector4(x, y, z, w);
}