public GameLayer ()
{
drawNodeRoot = new CCNode {
PositionX = 500f,
PositionY = 350f
};
AddChild (drawNodeRoot);
CCDrawNode circle;
circle = new CCDrawNode ();
circle.DrawSolidCircle (CCPoint.Zero, DefaultCircleRadius, CCColor4B.Red);
drawNodeRoot.AddChild (circle);
lineNode = new LineNode ();
drawNodeRoot.AddChild (lineNode);
variableLabel = new CCLabel ("Hello", "Arial", 46f, CCLabelFormat.SystemFont);
variableLabel.HorizontalAlignment = CCTextAlignment.Left;
variableLabel.AnchorPoint = new CCPoint (0f, 0f);
variableLabel.PositionX = 48f;
variableLabel.PositionY = 390f;
AddChild (variableLabel);
easingLabel = new CCLabel ("Hello", "Arial", 46f, CCLabelFormat.SystemFont);
easingLabel.HorizontalAlignment = CCTextAlignment.Left;
easingLabel.AnchorPoint = new CCPoint (0f, 0f);
easingLabel.PositionX = 48f;
easingLabel.PositionY = 330f;
AddChild (easingLabel);
inOutLabel = new CCLabel ("Hello", "Arial", 46f, CCLabelFormat.SystemFont);
inOutLabel.HorizontalAlignment = CCTextAlignment.Left;
inOutLabel.AnchorPoint = new CCPoint (0, 0);
inOutLabel.PositionX = 48f;
inOutLabel.PositionY = 270f;
AddChild (inOutLabel);
UpdateLabels ();
}