public static Matrix3x3 CreateRotationZ( float radians ) { Matrix3x3 m = new Matrix3x3( ); float cos = (float) System.Math.Cos( radians ); float sin = (float) System.Math.Sin( radians ); m.V00 = m.V11 = cos; m.V01 = -sin; m.V10 = sin; m.V22 = 1; return m; }