static private InternalValueNoise ( Double x, Double y, Double z, Double w, Double u, Double v, |
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x | Double | |
y | Double | |
z | Double | |
w | Double | |
u | Double | |
v | Double | |
ix | ||
iy | ||
iz | ||
iw | ||
iu | ||
iv | ||
seed | ||
return | Double |
internal static Double InternalValueNoise(
Double x, Double y, Double z, Double w, Double u, Double v,
Int32 ix, Int32 iy, Int32 iz, Int32 iw, Int32 iu, Int32 iv,
Int32 seed)
{
var noise = Noise.HashCoordinates(ix, iy, iz, iw, iu, iv, seed) / 255.0;
return noise * 2.0 - 1.0;
}
Noise::InternalValueNoise ( Double x, Double y, Double z, Double w, |
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Noise::InternalValueNoise ( Double x, Double y, Double z, |
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Noise::InternalValueNoise ( Double x, Double y, |