AccessoryLib.AccessoryControl.CheckAccessoriesNew C# (CSharp) Method

CheckAccessoriesNew() public method

public CheckAccessoriesNew ( ) : System.Boolean
return System.Boolean
        public Boolean CheckAccessoriesNew()
        {
            if (_activeSkeleton != null && AccessoryRect != null)
            {
                Point left = SkeletonPointToScreen(_activeSkeleton.Joints[JointType.HandLeft].Position);
                Point right = SkeletonPointToScreen(_activeSkeleton.Joints[JointType.HandRight].Position);
                if ((left.X >= AccessoryRect.Left && left.X <= AccessoryRect.Right &&
                     left.Y >= AccessoryRect.Top && left.Y <= AccessoryRect.Bottom) ||
                    (right.X >= AccessoryRect.Left && right.X <= AccessoryRect.Right &&
                     right.Y >= AccessoryRect.Top && right.Y <= AccessoryRect.Bottom))
                {
                    return true;
                }
            }
            return false;
        }