static void Main()
{
IRenderer renderer = new ConsoleRenderer(WorldRows, WorldCols);
IUserInterface keyboard = new KeyboardInterface();
Engine gameEngine = new Engine(renderer, keyboard,500); //setting sleep length manually with integer number
keyboard.OnLeftPressed += (sender, eventInfo) =>
{
gameEngine.MovePlayerRacketLeft();
};
keyboard.OnRightPressed += (sender, eventInfo) =>
{
gameEngine.MovePlayerRacketRight();
};
Initialize(gameEngine);
SetBorders(gameEngine); // my implementation for borders
gameEngine.Run();
}