protected override void InitializeInner() {
_materialsProvider = CreateMaterialsProvider();
DeviceContextHolder.Set(_materialsProvider);
_materialsProvider.SetKn5(_kn5);
RootNode = (RenderableList)Kn5Converter.Convert(_kn5.RootNode, DeviceContextHolder);
_buffer0 = TargetResourceTexture.Create(Format.R8G8B8A8_UNorm);
_buffer1 = TargetResourceTexture.Create(Format.R8G8B8A8_UNorm);
}