public void TestStaticFn_TransformQuaternion_i ()
{
Vector4 v1 = new Vector4 (10, 50, -20, 100);
Quaternion quatmati = new Quaternion (0, 0, 0, 1); // identity
Quaternion quatmat1 = new Quaternion (1, 0, 0, 0);
Quaternion quatmat2 = new Quaternion (0, 1, 0, 0);
Quaternion quatmat3 = new Quaternion (0, 0, 1, 0);
var tests = new Tuple<Vector4, Quaternion, Vector4>[]
{
//vector -> transform -> expected
new Tuple<Vector4, Quaternion, Vector4>(
v1, quatmati, v1),
new Tuple<Vector4, Quaternion, Vector4>(
v1, quatmat1, new Vector4 ( 10, -50, 20, 100)),
new Tuple<Vector4, Quaternion, Vector4>(
v1, quatmat2, new Vector4 (-10, 50, 20, 100)),
new Tuple<Vector4, Quaternion, Vector4>(
v1, quatmat3, new Vector4 (-10, -50, -20, 100)),
};
foreach (var test in tests)
{
Vector4 vec = test.Item1;
Quaternion trans = test.Item2;
Vector4 expected = test.Item3;
Vector4 result;
Vector4.Transform (ref vec, ref trans, out result);
AssertEqualWithinReason(result, expected);
}
}