public static bool IsPositive( object Value, bool ZeroIsPositive )
{
switch ( Type.GetTypeCode( Value.GetType() ) )
{
case TypeCode.SByte:
return ( ZeroIsPositive ? (sbyte)Value >= 0 : (sbyte)Value > 0 );
case TypeCode.Int16:
return ( ZeroIsPositive ? (short)Value >= 0 : (short)Value > 0 );
case TypeCode.Int32:
return ( ZeroIsPositive ? (int)Value >= 0 : (int)Value > 0 );
case TypeCode.Int64:
return ( ZeroIsPositive ? (long)Value >= 0 : (long)Value > 0 );
case TypeCode.Single:
return ( ZeroIsPositive ? (float)Value >= 0 : (float)Value > 0 );
case TypeCode.Double:
return ( ZeroIsPositive ? (double)Value >= 0 : (double)Value > 0 );
case TypeCode.Decimal:
return ( ZeroIsPositive ? (decimal)Value >= 0 : (decimal)Value > 0 );
case TypeCode.Byte:
return ( ZeroIsPositive ? true : (byte)Value > 0 );
case TypeCode.UInt16:
return ( ZeroIsPositive ? true : (ushort)Value > 0 );
case TypeCode.UInt32:
return ( ZeroIsPositive ? true : (uint)Value > 0 );
case TypeCode.UInt64:
return ( ZeroIsPositive ? true : (ulong)Value > 0 );
case TypeCode.Char:
return ( ZeroIsPositive ? true : (char)Value != '\0' );
default:
return false;
}
}
#endregion