private void RefreshEquipment()
{
SuppressEvents = true;
this.checkGroupWeapons.CheckAll(false);
foreach (int id in this._class.weapon_set)
this.checkGroupWeapons.SetItemChecked(id - 1, true);
this.checkGroupArmor.CheckAll(false);
foreach (int id in this._class.armor_set)
this.checkGroupArmor.SetItemChecked(id - 1, true);
SuppressEvents = false;
}