private LoadAndPlaySPC_Click ( object sender, EventArgs e ) : void | ||
sender | object | |
e | EventArgs | |
return | void |
private void LoadAndPlaySPC_Click(object sender, EventArgs e)
{
if (IsSerialPortClosed()) return;
if (openFileDialog.ShowDialog() != DialogResult.OK) return;
UploadSPCRam(new BinaryReader(openFileDialog.OpenFile()));
PlaySPC();
textOutput.AppendText("File " + openFileDialog.FileName + " is now playing" + Environment.NewLine);
}