protected override void Draw( GameTime gameTime )
{
GraphicsDevice.Clear ( Color.CornflowerBlue );
spriteBatch.Begin( );
_selection.DrawSelectionBox(spriteBatch, _selection.Texture);
//Draws all buildings to screen
_BuildingManager.DrawBuildings(spriteBatch);
_unitOne.Draw ( spriteBatch );
_Emitter.Draw ( spriteBatch );
spriteBatch.End( );
// TODO: Add your drawing code here
base.Draw ( gameTime );
}