private int GetSpriteHeightForGameResolution(int spriteSlot)
{
int height;
if (Factory.AGSEditor.CurrentGame.IsHighResolution)
{
height = Factory.NativeProxy.GetSpriteResolutionMultiplier(spriteSlot) *
Factory.NativeProxy.GetActualSpriteHeight(spriteSlot);
}
else
{
height = Factory.NativeProxy.GetRelativeSpriteHeight(spriteSlot);
}
return height;
}