private TexturedFilter( )
{
formatTranslations[PixelFormat.Format24bppRgb] = PixelFormat.Format24bppRgb;
}
TexturedFilter::TexturedFilter ( ITextureGenerator generator, IFilter filter1 ) : System | |
TexturedFilter::TexturedFilter ( ITextureGenerator generator, IFilter filter1, IFilter filter2 ) : System | |
TexturedFilter::TexturedFilter ( float texture, IFilter filter1 ) : System | |
TexturedFilter::TexturedFilter ( float texture, IFilter filter1, IFilter filter2 ) : System |