public new void Start()
{
powerUpID = 2;
duration = 10;
changeTime = 0.3f;
timeLeft = this.duration;
orb = gameObject.GetComponent<Rigidbody>();
deltaScale = new Vector3(1, 0, 0);
velDelta = 14 - orb.maxAngularVelocity;
masDelta = 0.25F;
angDrDelta = 0 - orb.angularDrag;
origScale = transform.localScale;
ModifyObject();
}