private void CreateCharacter()
{
_characterContainer = this.Container(new UIContainerSettings());
_body = _characterContainer.Sprite(new UISpriteSettings {
Sprite = Game.GetSprite("mp_bar_buttons")
});
_body.SetColor(Color.black);
_head = _characterContainer.Sprite(new UISpriteSettings {
Sprite = Game.GetSprite("notif_cancel")
});
_head.SortingOrder(1);
_head.Scale(3f);
_head.Translate(0f, 2.22f);
_leftHand = _characterContainer.Sprite(new UISpriteSettings {
Sprite = Game.GetSprite("test_hand")
});
_leftHand.SortingOrder(2);
_leftHand.Scale(0.2f, 0.32f);
_leftHand.Translate(-0.87f, 0.36f);
_leftHand.Flip(true, false);
_leftHand.name = "Left Hand";
_leftHand.SetColor(Color.black);
_rightHand = _characterContainer.Sprite(new UISpriteSettings {
Sprite = Game.GetSprite("test_hand")
});
_rightHand.SortingOrder(2);
_rightHand.Scale(0.2f, 0.32f);
_rightHand.Translate(0.87f, 0.36f);
_rightHand.name = "Right Hand";
_rightHand.SetColor(Color.black);
_leftLeg = _characterContainer.Sprite(new UISpriteSettings {
Sprite = Game.GetSprite("test_hand")
});
_leftLeg.SortingOrder(2);
_leftLeg.Scale(0.2f, 0.32f);
_leftLeg.Translate(-0.64f, -2.14f);
_leftLeg.Rotate(-113.808f);
_leftLeg.SetColor(Color.black);
_rightLeg = _characterContainer.Sprite(new UISpriteSettings {
Sprite = Game.GetSprite("test_hand")
});
_rightLeg.SortingOrder(2);
_rightLeg.Scale(0.2f, 0.32f);
_rightLeg.Translate(0.64f, -2.14f);
_rightLeg.Rotate(113.808f);
_rightLeg.SetColor(Color.black);
_rightLeg.Flip(true, false);
_characterContainer.Scale(0.5f);
}