static int OnDrag(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UISlider obj = (UISlider)ToLua.CheckObject <UISlider>(L, 1);
UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject <UnityEngine.EventSystems.PointerEventData>(L, 2);
obj.OnDrag(arg0);
return(0);
}
catch (Exception e)
{
return(LuaDLL.toluaL_exception(L, e));
}
}