private void OnPress(bool pressed)
{
if (this.mAutoFind && this.mScroll != this.scrollView)
{
this.mScroll = this.scrollView;
this.mAutoFind = false;
}
if (this.scrollView && base.enabled && NGUITools.GetActive(base.gameObject))
{
this.scrollView.Press(pressed);
if (!pressed && this.mAutoFind)
{
this.scrollView = NGUITools.FindInParents<UIScrollView>(this.mTrans);
this.mScroll = this.scrollView;
}
}
}