static List<Texture2D> LoadTextures(List<Texture> textures)
{
List<Texture2D> list = new List<Texture2D>();
foreach (Texture tex in textures)
{
Texture2D t2 = NGUIEditorTools.ImportTexture(tex, true, false);
if (t2 != null) list.Add(t2);
}
return list;
}