private void CmdLoad()
{
PlayerSave save = GameObject.Find("Map").GetComponent<Save>().LoadPlayer(gameObject);
this.lifeMax = 100;
this.thirstMax = 100;
this.hungerMax = 100;
this.Life = save.Life;
this.Hunger = save.Hunger;
this.Thirst = save.Thirst;
this.Speed = save.Speed;
this.CdSpeed = save.CdSpeed;
this.Jump = save.Jump;
this.CdJump = save.CdJump;
this.Regen = save.Regen;
this.CdRegen = save.CdRegen;
this.Poison = save.Poison;
this.CdPoison = save.CdPoison;
Vector3 newPos = new Vector3(save.X, 7, save.Y);
if (GameObject.Find("Map").GetComponent<MapGeneration>() == null)
newPos = new Vector3(Random.Range(-2f, 2f), 7, Random.Range(-2f, 2f));
gameObject.GetComponent<Social_HUD>().RpcTeleport(newPos);
}