void Start()
{
TerrainGrid.Instance.Summoners.Add(PlayerId = (IsServerSummoner ? TerrainGrid.ServerPlayerId : TerrainGrid.ClientPlayerId),
this);
var x = (int) Math.Floor(transform.position.x);
var z = (int) Math.Floor(transform.position.z);
var gridCell = TerrainGrid.Instance.Cells[x, z];
gridCell.Occupant = gameObject;
}