protected override void drawItems(){
for(int i = 0; i < stashItems.Count; i++){
stashItems[i].position = new Rect(6 + slotsOffsetX + position.x + stashItems[i].x * slotWidth,
6 + slotsOffsetY + position.y + stashItems[i].y * slotHeight,
stashItems[i].width * slotWidth - 12,
stashItems[i].height * slotHeight - 12);
GUI.DrawTexture(stashItems[i].position, stashItems[i].getImage());
}
}
}