public void Update()
{
// Update Fade
alpha = fader.Update();
// Update Rotation
Matrix rotation = Matrix.CreateRotationY(radians.Update());
for (int i = 0; i < tempVertices.Length; i++)
{
tempVertices[i].Position = Vector3.Transform(Vector3.Transform(uniqueVertices[i].Position, rotation), offset);
}
VertexBuffer.SetData(tempVertices);
}