public void AddSkill(GameObject player, int skID)
{
if (skID == 0)
{
Debug.LogError("SkillMgr ERROR: Null reference is not allowed");
}
SkillBase skInstance ;
skInstance = new SkillBase(player, skID);
skills.Add(skInstance);
Hashtable parm = new Hashtable();
parm.Add("activity","0");
player.GetComponent<Actor>().getFSMMgr.OnMessage(player, parm);
}