public SkeletonData GetSkeletonData(bool quiet) {
if (atlasAssets == null) {
atlasAssets = new AtlasAsset[0];
if (!quiet)
Debug.LogError("Atlas not set for SkeletonData asset: " + name, this);
Reset();
return null;
}
if (skeletonJSON == null) {
if (!quiet)
Debug.LogError("Skeleton JSON file not set for SkeletonData asset: " + name, this);
Reset();
return null;
}
#if !SPINE_TK2D
if (atlasAssets.Length == 0) {
Reset();
return null;
}
#else
if (atlasAssets.Length == 0 && spriteCollection == null) {
Reset();
return null;
}
#endif
Atlas[] atlasArr = new Atlas[atlasAssets.Length];
for (int i = 0; i < atlasAssets.Length; i++) {
if (atlasAssets[i] == null) {
Reset();
return null;
}
atlasArr[i] = atlasAssets[i].GetAtlas();
if (atlasArr[i] == null) {
Reset();
return null;
}
}
if (skeletonData != null)
return skeletonData;
AttachmentLoader attachmentLoader;
float skeletonDataScale;
#if !SPINE_TK2D
attachmentLoader = new AtlasAttachmentLoader(atlasArr);
skeletonDataScale = scale;
#else
if (spriteCollection != null) {
attachmentLoader = new SpriteCollectionAttachmentLoader(spriteCollection)
skeletonDataScale = (1.0f / (spriteCollection.invOrthoSize * spriteCollection.halfTargetHeight) * scale) * 100f;
} else {
if (atlasArr.Length == 0) {
Reset();
if (!quiet) Debug.LogError("Atlas not set for SkeletonData asset: " + name, this);
return null;
}
attachmentLoader = new AtlasAttachmentLoader(atlasArr);
skeletonDataScale = scale;
}
#endif
try {
//var stopwatch = new System.Diagnostics.Stopwatch();
if (skeletonJSON.name.ToLower().Contains(".skel")) {
var input = new MemoryStream(skeletonJSON.bytes);
var binary = new SkeletonBinary(attachmentLoader);
binary.Scale = skeletonDataScale;
//stopwatch.Start();
skeletonData = binary.ReadSkeletonData(input);
} else {
var input = new StringReader(skeletonJSON.text);
var json = new SkeletonJson(attachmentLoader);
json.Scale = skeletonDataScale;
//stopwatch.Start();
skeletonData = json.ReadSkeletonData(input);
}
//stopwatch.Stop();
//Debug.Log(stopwatch.Elapsed);
} catch (Exception ex) {
if (!quiet)
Debug.LogError("Error reading skeleton JSON file for SkeletonData asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, this);
return null;
}
stateData = new AnimationStateData(skeletonData);
FillStateData();
return skeletonData;
}