void Update()
{
if (showType == ShowType.Queue) {
if (currentAnimator != null) {
AnimatorStateInfo info = currentAnimator.GetCurrentAnimatorStateInfo (0);
if (info.normalizedTime >= 1) {
currentIndex++;
if(currentIndex == animatorList.Count){
currentAnimator = null;
}else{
currentAnimator.transform.parent.gameObject.SetActive(false);
currentAnimator = animatorList[currentIndex];
currentAnimator.transform.parent.gameObject.SetActive(true);
}
}
}
}
}