public void SetPixel(int x, int y) { device.SetPixel(x, y); }
private void FillInZone() { for (int i = inZoneL; i < subW + inZoneL; i++) { for (int j = inZoneT; j < subH + inZoneT; j++) { if (flag[i, j] != FILL_FLAG) { graphics.SetPixel(i, j); } } } }