RoadController.InitializeRoad C# (CSharp) Method

InitializeRoad() public method

public InitializeRoad ( ) : void
return void
    public void InitializeRoad()
    {
        _linkProperties = gameObject.GetComponent<Link>();
        SetRoadProperties();
    }

Usage Example

コード例 #1
0
    // Description: Changes links to roads and nodes to action points
    // PRE:         Arrays nodes and links contain nonzero number of node and link gameobjects
    // POST:        Log displays the number of nodes and links that have been transformed to action points and roads
    private void ChangeBuildViewObjectsToSimViewObjects()
    {
        Debug.Log("Number of nodes compiled into Action Points: " + _nodes.Length);
        Debug.Log("Number of links compiled into Roads: " + _links.Length);

        foreach (GameObject node in _nodes)
        {
            Destroy(node.GetComponent <BuildViewNode>());
            ActionPointController ap = node.AddComponent <ActionPointController>();
            ap.InitializeActionPoint();
            node.name = "Action Point";
            Debug.Log("This node is a source: " + node.GetComponent <Node>().IsSource.ToString());
        }

        foreach (GameObject link in _links)
        {
            Destroy(link.GetComponent <BuildViewLink>());
            RoadController rc = link.AddComponent <RoadController>();
            rc.InitializeRoad();
            link.name = "Road";
        }

        foreach (BuildViewSelectionHandler.ConnectedNodes cn in _connectedNodes.Keys)
        {
            DestinationActionPointAndRoad dapar = new DestinationActionPointAndRoad(cn.destination.gameObject, (GameObject)_connectedNodes[cn]);
            GameObject origin = cn.origin.gameObject;

            if (!adjacencyList.ContainsKey(origin))
            {
                List <DestinationActionPointAndRoad> originConnections = new List <DestinationActionPointAndRoad>();
                originConnections.Add(dapar);
                adjacencyList.Add(origin, originConnections);
            }
            else
            {
                (adjacencyList[origin] as List <DestinationActionPointAndRoad>).Add(dapar);
            }
        }
    }