void Start()
{
rb = gameObject.GetComponent<Rigidbody> ();
pc = gameObject.GetComponent<PlayerControls> ();
foreach (GameObject pad in GameObject.FindGameObjectsWithTag("Bouncy")) {
Material currMat = pad.GetComponent<MeshRenderer>().material;
currMat.EnableKeyword("_EMISSION");
currMat.SetColor("_EmissionColor", Color.black);
}
bounceVector = new Vector3 (0, bouncyForce, 0);
}