public void CmdendOfSpecialAttack()
{
GameObject instance = null;
instance = (GameObject)Instantiate (dustImpact, transform.position + new Vector3(0,-40,0), dustImpact.transform.rotation);
NetworkServer.Spawn (instance);
Destroy (instance, instance.GetComponent<ParticleSystem>().duration + 0.5f);
instance = (GameObject)Instantiate (fractureImpact, transform.position + new Vector3(0,-40,0), transform.rotation);
instance.transform.rotation = Quaternion.Euler(90,0,0);
NetworkServer.Spawn (instance);
Destroy (instance, 5f);
}