void CutPlayerLife()
{
PlayerAnimation pl = GameObject.Find("SoldierBluePlayer").GetComponent <PlayerAnimation>();
float l = (pl.life -= .025f);
if (l < 0)
{
pl.life = 0;
}
l = Mathf.Min(l, 35);
l = Mathf.Max(l, 0);
int frame = Mathf.RoundToInt(l);
if (pl.State != PlayerState.OVER)
{
pl.PlayTileAnim(frame);
if (frame == 0)
{
pl.State = PlayerState.OVER;
}
}
}